Therefore, Arcane Dust is not used to acquire loot boxes in Hearthstone. Loot boxes in Hearthstone must be purchased either directly with real-world currency or with another virtual currency that can only be obtained through gameplay. Arcane Dust cannot be directly purchased with real-world currency in Hearthstone (Blizzard Entertainment 2014). Unfortunately, this statement is inaccurate. King and Delfabbro’s paper ( 2019b), under the section on ‘The Requirement of Payment Options that Display Real Currency’, stated that: ‘For example, in the game Hearthstone, the player must purchase the currency known as arcane dust using a credit card (or other payment methods) and then use this currency to acquire a loot box’ (p. This paper recommends the use of regulatory nudging to encourage video game companies through incentives, such as discretionary grants and tax relief schemes, to adopt the proposed social responsibility measures and develop towards an ethical game design framework. With reference to South Korean law, this paper explores the possibility of codifying and enforcing the proposed measures as law and argues that overly paternalistic regulations are insensible and impractical. This paper argues that the proposed measures are unlikely to be widely adopted by the video game industry, given the industry’s economic interests in the continued unhindered implementation of predatory monetisation, their preference for continued ‘self-regulation’ and their past resistance against potential regulation. This paper rectifies a game example mistakenly used by King and Delfabbro and provides further game examples to illustrate, critique and extend the proposed measures. King and Delfabbro ( 2019b) proposed the adoption of social responsibility measures to combat predatory monetisation in video games, such as loot boxes.
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